Sunday, November 26, 2006

Vellum - Hal Duncan

Whoa... either Hal's really freaking brilliant or he's on an extended disassociative experience. Basic premise: underlying the 'real' world is the Vellum, which is a sort of meta-history/time/place/map/everything. There's good guys and bad guys. There's this weird mystical thang and nano-thingys that sort of complement it in a scientific wonderland remake of old legends and stories. People seem to exist in a multipley-instantiated way... the experiences of one instance kind of meld and distort the those of the other instances. Myths and stories and histories from all over the world roll around with each other like spaghetti on a toddler's high chair tray...

Basically there are a handful of key characters whose stories live in multiple times, multiple places, and in multiple aspects. So just try and keep up with 3 time periods for 3 people in a couple of different locations, all in a page or two.

This book hurt to read. It's fascinatingly intricate, and really, it's kind of fun to have a book that so terribly convoluted that it requires careful attention.

No comments: